Ben Dahl
Sound Designer/Composer
ben@bendahlaudio.com
Website
Audio design reel
wwise/unreal implementation
Unannounced AAA Warhammer game
Unannounced AAA Warhammer Game
Role: Senior Sound Designer / Composer
Ownership:
Sound Design: Thousands of player facing assets including player/enemy abilities, weapons, movement foley, critical hit SFX, interactions with 12 different physical materials (including impacts and footfalls), varied damage SFX based on player health + more
Environmental & Spatial Audio: Ambient environment emitters, spatial audio, obstruction and occlusion
Audio Systems & Implementation: Local-only effects, ducking systems (across SFX and UI), crossfading audio using blend containers, mix tuning + more
Music: Vertical and horizontal music compositions, music design, in game music placement via triggers, promotional material scoring + more
Maintenance & Support: Bug fixes, voice limiting and SFX priority prior to culling, profiling and CPU usage testing + more